GeForce 3 Tests with Falmir :

Benchmarking on 3DMark 2001

The truck race in Low Detail is great, nice and fluid. FPS is between 31 and 52. In High Detail, FPS of 3 to 20 leaves a very choppy impression, very much unplayable.

The Dragon Scene is fine in Low Detail, FPS from 50 to 73. There may be a fleeting impression of some of the details getting caught from time to time, but overall it is very pleasing. In High Detail with frames from 24 to 45 it is surprisingly fluid, none of the catastrophic chop seen before.

The Matrix scene is fluid, even in High Detail. In Low Detail, FPS goes from 37 to 77. In High Detail, it drops to between 8 and 36, which is not bad at all, although not always in the playable range.

The Nature scene is in the 17-31 range, nice and fluid.

The Merry-go-round is nice and fluid in Low Detail, but horribly choppy in High Detail. Actually, there is little visual difference in this test between the P3 and the Athlon, although there is 600Mhz between them (yeah, P3 450 against TBird at 1050).

DOT3 bump mapping is not visually categorizable.

The Vertex Shader test looks quite good, but there is no way to tell the performance.

Pixel Shader test is skipped, which is normal.

Point Sprites test is okay, the horse turns nicely. The model itself is quite bland though.

Curiously, some Image Quality tests have been skipped due to I don't what material deficiency.

Benchmarking on Quake III demo files

On the monitor, I could not go higher than 1024, so I did the demos at 800 and 1024 :

Demo file FPS at 800x600 FPS at 1024x768
Real3 38.6 38.2
Silver1 58.6 58.1
Tier1_1 82.8 83.8
Tier1_2 85.2 83.7
Tier1_3 68.8 68.1
Tier1_4 79.8 78.7
Tier3_1 74.0 72.3
Tier3_3 63.7 62.8
Tier3_4 70.2 68.7

Average scores for 800 is 69.0 FPS, for 1024 it is 68.2. It is clear that you might as well play in 1024 mode.

As far as heating is concerned, the card was not all that hot when I touched it, five seconds or so after shutting down the machine. It was rather just lukewarm.

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