PC Sharok : AMD XP 1600+ (1,4 Ghz)

So, I've done some more upgrading. This time, I have fallen for a CPU upgrade - and obviously it's an AMD ;-). Why go for the 1,4 Ghz model when the 1,6 is out ? Well, strategically I am not yet interested in the 1,6 Ghz model yet - and financially I'm waiting for its price to go down. The 1600 has quite a good bang for the buck, and I can allow myself to wait a bit before plunking another bag of gold down.

So, Sharok has undergone another grueling process of upgrade. Since I was upgrading, I thought I might as well go the whole nine yards? Therefore, I changed motherboard (EliteGroups K7S5A) and took 512Mb of PC2100 DDR SDRAM along with the CPU.

While I'm on the subject of hardware, I'd like to say something about the MSI mainboard I had for my T-Bird. Before DirectX 8 had shown its nose, I had no complaints and the board worked fine. Unfortunately, as soon as I purchased Operation Flashpoint, things went sour : MSI and VIA do not work all that well together on that board, and that saddens me. Of course, e-mails to support from Codemasters and VIA alike were studiously ignored. The end result ? I am discouraging people I know from buying MSI for now, since their boards have such sloppy support. I know, it's not fair, but read the detailed account here. Anyway, Sharok is now upgraded to this :

Configuration

Elements Sharok
CPU AMD XP 1600+ (1,4Ghz)
Bus speed 266Mhz DDR
Video Card GeForce 3 (64Mb)
RAM 512Mb PC2100

Methodology

Once Windows 98SE reinstalled (I always format my C: when doing a motherboard upgrade), I installed the mainboard AGP, UDMA and other drivers, then the graphics drivers from PixelView, then the Detonator XP pack from NVidia. Then, I installed Quake III in demo setup, with the regular set of demos plus a few I got hold of since last time. Finally, I installed 3DMark 2001.

Benchmark Settings

The settings for 3DMark were as follows :

Element Setting Element Setting
Resolution 1024x768 Color Depth 32 bit color
Texture Format Compressed Z-Buffer Depth 24 bit
Frame Buffer Double Rendering Pipeline D3D Hardware T&L
FSAA Not Enabled CPU Speed 1394 Mhz

For Quake III, I used High detail, max texture and filter on bilinear. Video is at 32-bit setting.

Quake III Benchmark Results - Part One

Demo file FPS at 1024x768 FPS at 1280x1024 FPS at 1600x1200
Real3 93.4 88.0 70.2
Silver1 137.7 112.6 83.9
Tier1_1 191.9 150.8 109.9
Tier1_2 195.1 155.3 113.5
Tier1_3 161.9 149.3 119.3
Tier1_4 174.1 149.4 111.2
Tier3_1 171.4 151.0 116.8
Tier3_3 150.6 131.5 98.2
Tier3_4 170.1 147.3 108.1
AVERAGE 160.7 137.2 103.4

As you can see here, from my previous benchmarking sessions the improvement in 1024 is remarkable : from 129.2 to 160.7 is a flat-out 24% increase ! Scores for 1280 are not comparable, since I did not do that last time, and, somewhat surprinsingly, scores for 1600 have not changed (111.5 against 103.4 is actually 7% less than before => I've got some OC to do !).

I guess that means I'm hitting the graphic card limits in 1600. At Tom's Hardware Guide, they have clocked a 1600+ at 191fps, but that was under XP and at 16 bit color. I'll have to do some more checking.

Next : Quake III and Quincunx