This benchmark remains frustrating. In Quake III scores are flying way up high, but Nature or High PolyCount tests are still wallowing under the 60fps score.
The full chart of results is as follows :
Game Scores (fps):
| Scene | Low Detail | High Detail |
|---|---|---|
| Car Chase | 158.9 | 58.9 |
| Dragothic | 178.8 | 105.6 |
| Lobby | 145.9 | 57.4 |
| Nature | 44.0 | |
Technical Details :
| Fill Rate | Single Texturing | Multi-Texturing |
|---|---|---|
| MTexels/s | 937.8 | 2109.5 |
| High-Polygon Count | 1 Light | 8 Lights |
|---|---|---|
| MTriangles/s | 47.1 | 11.5 |
| Bump Mapping | Environment | DOT3 |
|---|---|---|
| FPS | 162.6 | 136.4 |
| Vertex Shader Speed | 95.0 FPS |
| Pixel Shader Speed | 113.0 FPS |
| Point Sprites Speed | 28.5 MSprites/s |
The end result is a 3DMark score of 10 355 points. No way to compare with Tom's Hardware results, either they list the XP 2600 with a Ti4600 (and 14K+ points), or its a Ti4400 but with an XP 2000+ CPU (9913 best score).
That said, I note that I have barely 4% more than the XP 2K+, and I'm missing around 4000 points compared to the XP 2600 that they test. From Ti4400 to Ti4600 there is a difference, but not so much. I know my CPU is not running at optimum speed, so I'll have to do something about it.
Nevertheless, compared to the previous score of 6737, I note a full 50% increase in performance. Not much to gripe about here. Now if only I could find what is keeping me from a 14K score...