


April 27, 2000
The final nail in 3DFX's coffin. A breathtaking monster of a performer, theoretically. In reality, quite a beast, but somewhat hindered by insufficient memory bandwidth. Nevertheless, buyers could only be happy with it - I think. Gone were the power issues thanks to the new 0.2 micron process that brought stellar performance without the heating problems of the GeForce. The one big FUD argument was anti-aliasing (AA) performance. True, many thought that in the AA arena, the Voodoo 5 was better. There was talk of better image quality for 3DFX as well. None of all that kept the company alive though, so those who did buy a V5 are stuck with their memories of happiness while the world moves on.
| RAMDAC | 350 Mhz | |
| Transistor count (millions) | 25 | |
| Technology | 0.18 micron | |
| Frequency | 200 Mhz | |
| Onboard RAM | 32/64 MB DDR | |
| RAM bus width | 128 bits | |
| RAM bus frequency | 166 Mhz DDR | |
| Memory bandwidth | 5 300 MB/s | |
| Pixel fill rate | 800 MPixels | |
| Texel fill rate | 1,6 GTexels | |
| Triangle count (millions) | 25 | |
| Render pipes | 4 | |
| Pixel per Clock (per pipe) | 1 | |
| Z-buffer | 24 bit |
| The GeForce 256 | The GeForce 3 |