March 1999
This is the horse that started winning the war. nvidia played a dangerous game here, including 32-bit graphics and AGP support where 3DFX was steadfastly set on PCI and 16-bit graphics. The TNT2 also had better resolution, running at 2048x1536 max when the Voodoo 2 was stuck at 800x600. Of course, playable games were run at 640x480 most of the time, but numbers are always more impressive. It was a dangerous play and, had the market not responded favorably, it could have spelled the end for nvidia. But the results were there : between the TNT2 and the Voodoo 2 and even 3, the winner was the card on the AGP port. I had the chance to test that myself, at the time. When I configured my sister's brand-new PII 266 with an on-board Intel graphics chip using AGP. I had my Pentium 200 at the time, with Voodoo 2. Her computer blasted away at twice my framerate, although I was convinced my video card was way better !
| Transistor count (millions) | 8 |
| Technology | 0.25 micron |
| Frequency | 175 Mhz |
| Onboard RAM | 32 MB |
| Texel fill rate | MTexels |
| Triangle count (millions) | |
| Render pipes | 2 |
| Pixel per Clock (per pipe) | 1 |
| Z-buffer | 24 bit |
| The TNT | The GeForce 256 |